After losing not
once but
twice, my proud Sacrosanct Chamber warband had somehow made it to their first convergence. Let's see how they did.
The scenario
Let's look at the scenario and cards...
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A very open battlefield |
This is rather open, which means we'll both be able to make full use of shooting (with Jack, eek!). Note that the mission rules mean the objective has to be on the little platforms in the top left or bottom right.
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Gleam for the Gleam God! Shine for the shine throne! |
Rather than a twist like last time that is functionally pointless, this one is
actually pointless.
Even before playing this I'd heard bad things about The Ritual. It is heavily RNG-dependent, as if you roll completely average over 4 battle rounds you will get a score of 14, which means all it takes is -2 from your opponent to lose you the game. Oof!
That said, I'd lucked out. The deployment is absolutely perfect for this mission. It meant I deployed around the objective, whilst my wife had to deploy pretty much as far away as possible and come towards my slow-moving beatsticks. I was quietly confident.
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The objective is on the platform underneath Chanda, my female Castigator |
The game
Round 1 began with me winning priority and paying for a Quad. I opened fire with Chanda who was stood on the objective, firing at Fee the Snotling in the hope of removing a body and a potential source of Wait actions. I wasn't rolling well, and only managed 6 damage.
Jack opened fire on my other Castigator who was in cover, using Rampage for three goes, but luckily didn't take him out (I think it was 8 damage in the end). In response that Castigator shot at and killed Terry the Termagant, and then put two wounds onto Bjork da Orc (using Rampage).
Over the next few activations my wife's models moved forward, whilst my three melee warriors made a line in front of the objective.
Maggie the Termagant proved herself, firing at my Castigator in cover and getting a crit and a miss. She has a Destiny Level, so re-rolled the miss and got another crit!
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Dead-eye Maggie |
The last action of the round was Ratatouille spotting a gap in my line that, upon checking, was EXACTLY the width of his base. So he scampered on through and got within 3" of the objective.
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As a fan of sneaking, I applaud Ratatouille |
That meant there was a -1 applied to the ritual die roll, and so the 5 became a 4.
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I rolled a 5 for the ritual on round 1 |
Round 2 is when the lines fully connected, and I failed to do much damage. My Sequitor Rampaged into Bjork da Orc and Szczepan, but failed to kill Szczepan even with three swings.
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Not quite a wiff, but definitely not a success |
Jack, on the other hand, absolutely nailed his shooting. Using the Triple to double his shots he rolled exactly the 20 in one attack action that he needed to kill my Castigator who was stood on the objective, before she'd had a chance to shoot.
Szczepan swung once and danced away, and my leader wiped out Ratatouille, leaving the board looking like this at the end of the round:
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She's lost 2, I've lost 1 |
Rolling a 2 with no enemies near the objective, I now had 6 of the 13 points needed to win.
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Only a 2 this time |
Round 3 was a bloodbath. After my warriors had been a bit pillow-fisted in the previous two rounds, they now remembered that they're meant to be elite warriors. Yes I lost my other Castigator, but I took out four models with my three non-leader models (the female Evocator counting for two due to a Rampage).
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Not much left by the end of round 3 |
The highlight, though, was Dollop the Snotling deciding his best play was to pin two of my models in place by running in between them.
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Dollop the Brave |
I forgot to take a photo of the roll this round, so here's an artist's impression of what it would have looked like:
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I rolled a 3, so I'm at 9/13 |
The final round involved some more killing. My Evocator killed Dollop and then moved to pin Willard in place, who was then finished off by my Sequitor.
Jack failed to do anything so Fee, not wanting to be shown up by his brother Dollop, took a chance and ran in to try and hinder the ritual.
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Fee the Also-Brave |
With only two wounds left, my leader easily put an end to that!
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How the board looked at the end of round 4 |
So with everyone dead on her team other than Jack, it was time to roll to see if I completed the ritual. I needed a 4+ and rolled a...
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I scored 11 out of the 13 needed to win |
My wife very graciously offered to count it as a win, because:
- It was completely random and didn't reflect how the game played
- Pity
- She found out we'd have to play the same mission again next time, and again and again and again until I eventually won
I think it was #3 that clinched it.
Aftermath
For me:
- I gained 7 Glory
- My Sequitor gained a Destiny Level
- The female Castigator rolled a 66 for her injury, so gained a Destiny Level!
- I then gave her a Jar of Chamonic Glowflies, so she could count abilities as one level higher for a game
- Most importantly, my leader chose the only not-shit Greater Artefact from this quest:
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He can literally throw the book at you |
My wife was less lucky when it came to injuries:
- She gained 4 Glory
- Jadwiga got a temporary fractured arm
- Willard Strawbelly got another gut wound, but this time it was permanent :¬(
- Maggie lost her Destiny Level
- Ratatouille also got a temporary fractured arm
- Fee was rewarded for his bravery by dying, but was immediately rehired
- Dollop is now permanently blind in one eye, alongside his permanently fractured arm x-D
Thoughts
My Stormcast finally won a game (sort of)!
We agreed that we'd both had a fun game, but that was in spite of the mission. Asymmetric missions that create uphill battles are one thing, but a mission where both players can sit around and pick their noses for four rounds and the result is entirely dependent on 4D6 is something else.
Looking ahead my final convergence is playing this same mission but as the attacker. I am really looking forward to that :¬/