A little something I made for fun in preparation for Xmas!
In case it's not obvious, the one on the left is a green normal Space Marine, and the one on the right is a member of the Death Company.
My adventures in board gaming and model painting (mainly Blood Bowl and other Games Workshop models)
A little something I made for fun in preparation for Xmas!
In case it's not obvious, the one on the left is a green normal Space Marine, and the one on the right is a member of the Death Company.
I started these four just before Xmas and, after not touching them for three months, I finished them just before Easter.
They're lovely models, although they're so detailed that it can be a pain to get paint into some of their nooks and crannies.
Contrast paint worked well on them: it formed the base for the wood of their bodies, and it's all I used for the loincloths and cherry blossoms. I also used it to (kinda-sorta) blend between the wood and tendrils on the body of Ylthari, the spellcaster.
This is another model that I started years ago, but I only got as far as priming him black and doing the first basecoat layers of the fatigues and the armour, so this is effectively starting from scratch.
He's part of the Regimental Advisors set, the other two of which I painted back in... Jesus, early 2018! So this guy must have been sitting patiently awaiting his turn for five years.
Sorry.
Astropath |
The back of the Astropath (probably the better view!) |
The Officer of the Fleet |
Master of Ordnance, with a little bit of colour correction |
It's also funny to look at scale creep when compared to the last model I painted. Or maybe Khorne just makes people taller as well as swoler.
Strangely, he looks better in this photo than the others |
Pre baby I started work on this guy, but he ended up packed away while I learned how to care for another human bean. A human bean who has no emotional control and leaves a trail of destruction wherever he goes.
So when I decided I wanted to paint again it felt like this model's time had come.
I think I could have done the skin a lot better, as I had a lot of back-and-forth getting it right with contrast paints, layering, washing, and back again, and it still ended up a little chalky. But the reddening where the straps are attached to his skin and the corruption on his left arm worked really well.
This was also my first time using Blood for the Blood God, and it is easy to use!
I'm generally out of practice and so my hands felt more stupid than usual, but it was still fun to paint him up.
When the initial version of Aeronautica Imperialis came out in 2007 I had zero interest. It was all resin, a tiny scale, and I've never been that keen on painting vehicles. It's why games like Battlefleet Gothic and Epic always left me cold, and why 40k and Necromunda were so much fun.
Then a re-release with plastic models came out in 2019, and at a larger scale. I ignored it, although a friend bought the starter and showed me his tiny plenz with the clear intention to get me to join in. Nope!
It was only in 2021, having stumbled across an article on a website that usually focused on other stuff, that I realised something: I could paint an Avenger.
😍 |
These are Imperial Navy fighter bombers / strike aircraft, loosely based on WW2-era fighter bombers like the Stuka and more modern aircraft like the A-10 Warthog (whose main gun shares its name with the main gun of this plane and, by extension, the plane itself). They are also, by far, the best-looking Imperial Navy aircraft and I've wanted to paint one for maybe 15 years at this point. But obviously I'm not stupid enough to buy one at 40k scale.
The 40k-scale model |
So I bought some Aeronautica Imperialis kits, including the Avenger kit, and... had a baby.
Even before my son was born I had stopped painting, due to switching my free time to finally getting around to playing Skyrim on the (absolutely correct) assumption that games like that wouldn't be a good idea when you've got someone sleeping in a carrier on your chest. And so, since his birth, I have only played turn-based games (Civ5) or ones that are close enough to that (Stellaris, Crusader Kings 3, SpaceChem, RimWorld). That has also meant no time for painting.
Recently, however, work has been a bit up and down, meaning that I've been able to carve out some time to paint. But I didn't crack open my Avengers and paint them, as I thought I'd start with a plane that was already built, given that I'd received it already assembled in a trade with the aforementioned friend in exchange for a Lightning: a Thunderbolt.
Thunderbolts are the poster child of the Imperial Navy, yet I've always found them a bit boring. They're just a WW2 fighter like the (not-at-all-coincidentally-named-I'm-sure) Thunderbolt, with a hot rod aesthetic at the front.
Having now painted one, though, I have begun to see their appeal, and I've really enjoyed painting at this scale. It reminds me of painting Airfix model planes as a kid (a Spitfire and a Harrier, naturally), but I'm sooooo much better now and have pushed myself to add various types of weathering to make the plane look more lived-in than my usual clean lines style of painting. I'm looking forward to doing more of them... hopefully before my son is at university.
Having got into Star Trek Attack Wing last year, I excitedly bought the co-op conversion Star Trek Alliance when it came out recently. Before playing the campaign properly, I thought I'd try out the AI to get a handle on how it works.
For those who don't know, the AI ships choose their manoeuvres based on where your nearest ship is and a dice roll, meaning that you can never predict exactly where they'll go. They also break the rules a little, given they're not aware of obstacles like a human is and so can manoeuvre a little around them if they're about to crash.
To start with I decided to play the first mission (in terms of deployment and enemy ships) without the normal objectives, which means two enemy ships start on the table, an elite one arrives on round 3, and then a final one on round 6.
This was my build, giving the Excelsior torpedoes as it has a rear arc, and dorsal phasers to the Akira as it has such a limited firing arc.
Round 1 and we all move straight ahead.
The AI works pretty well, all things considered. I followed the logic to move it to avoid obstacles once or twice, but given I also flew onto them during the game that means it's just as cavalier / stupid as a human!
The issue with it is that it can't plan as a whole, hence why in rounds 2 and 3 the rightmost ship failed to turn right hard enough to pin my ships in from both sides. But as a way to play single player or co-op games it works very well, and it'd be easy to up the difficulty by adding extra ships, increasing their spawn frequency, or even including more elite versions.
I also think it's fair to say that I rolled luckier than average, taking out two ships with exactly the damage needed. Plus the elite that spawned never got to use its ability, as it was too good at keeping my ships in its front arc.
I've finished my Nighthaunt!
These are nice models, especially the Banshees, but they are a pain to paint when all glued together due to some very fiddly angles. However, I got them and their scenic bases done, and so now here is the whole warband of 18 models.Wide formation |
Tighter formation to avoid the corners |
These guys are super-quick to do, but I have been distracted by Total War: Warhammer 2 and Stardew Valley so they took a while to get done.
Just a quick one, but I'm very proud as I painted this guy in one short painting session, which is nothing like me.
My wife was very shocked that I'd finished him whilst she'd been sitting painting next to me!
I'll go easier on the Hexwraith Flame (the green) next time, but otherwise I'm very happy with how he looks given the fast painting time. A lot of the time was waiting for things to dry, so these guys will really shine with batch painting. It's just a shame I only have three painting handles ;¬)